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 Post subject: Sailormoon S Famicom Tutorial
PostPosted: Sat Aug 26, 2017 7:41 am 
Yoshi
Yoshi
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8) =^_^= 8)


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 Post subject: Re: Sailormoon S Famicom Tutorial
PostPosted: Thu Aug 31, 2017 5:40 pm 
Lapis Lunaris
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Hey guys,

I was just wandering through my Youtube analytics and saw that a couple of views came from here for this video. Thanks for the link!

I hope anyone interested in playing this gets something out of the video beyond just button mashing a fighter, because IMO this is the most interesting Sailor Moon video game out there. I play a load of fighters so I may be biased though.

If you guys have any questions beyond what I put into the video, please ask here. I'll keep monitoring this site/thread.


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 Post subject: Re: Sailormoon S Famicom Tutorial
PostPosted: Fri Sep 01, 2017 1:26 am 
Yoshi
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It's an amazing yet simple fighting game. 8)

I played it as much as Street Fighter Alpha 2 back in the 90's. It was a great time to be a 90's kid. ^_^

I'm actually planning on making a mugen game inspired from this and replacing the graphics with the arcade game. =^_^=

I'm actually quite surprised there's still interest in the fighting game community to play this game at EVO even to this day. I remember posting an interview video of Yipes (I think) mentioning he'll play :mihiru: if there's a tournament in EVO.

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 Post subject: Re: Sailormoon S Famicom Tutorial
PostPosted: Fri Sep 01, 2017 5:09 am 
Lapis Lunaris
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Yeah, I talked to Yipes last year and he was down for it. But we didn't have a setup that I saw anywhere.

The thing is, I'm purchasing some Un☹ed UD-USB decoders for my SNES, and found a schematic to roll your own SNES pad.

With that schematic + the decoders, I will have a SNES that will accept modern USB sticks and pads so people can use what they are used to. I'm also bringing this to Evo 2018, so there will be a setup there and I intend to run a tournament of this.


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 Post subject: Re: Sailormoon S Famicom Tutorial
PostPosted: Fri Sep 01, 2017 5:54 am 
Yoshi
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Are you guys planning on a livestream or a recording of the matches on twitch or youtube?

And will the matches have the regular input commands by default or the beginner/easy mode?

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 Post subject: Re: Sailormoon S Famicom Tutorial
PostPosted: Sat Sep 02, 2017 10:55 pm 
Lapis Lunaris
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There will definitely be livestreams. We will also be trying to livestream from Toronto weekly tournaments as well as the scene here is starting to investigate the game. I will also archive matches on my channel on Youtube

I've also discovered that Dolphin has online play for this game and will be showing how to set that up in another tutorial. I plan on doing online casuals on my twitch (http://twitch.tv/missingpersonsrk) and am considering doing an online tournament or two for it.


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 Post subject: Re: Sailormoon S Famicom Tutorial
PostPosted: Sat Oct 07, 2017 8:36 am 
Yoshi
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Looks like Team Spooky did a tournament 2 years ago.


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 Post subject: Re: Sailormoon S Famicom Tutorial
PostPosted: Fri Nov 03, 2017 4:11 am 
Lapis Lunaris
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We had a huge Sailor Moon S side tournament at Canada Cup over the weekend. We had 22 players, including Japanese Super Street Fighter II Turbo legend KOEMON in attendance.

Was definitely the highlight of the event for me. I also made Top 8.

https://www.youtube.com/watch?v=Gre5FMYprkw


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 Post subject: Re: Sailormoon S Famicom Tutorial
PostPosted: Fri Nov 03, 2017 5:02 am 
Yoshi
Yoshi
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Missing Person wrote:
We had a huge Sailor Moon S side tournament at Canada Cup over the weekend. We had 22 players, including Japanese Super Street Fighter II Turbo legend KOEMON in attendance.

https://www.youtube.com/watch?v=Gre5FMYprkw


At least the Fighting Game Community still has interest in this game.


Missing Person wrote:
Was definitely the highlight of the event for me. I also made Top 8.


Congrats. ^_^

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 Post subject: Re: Sailormoon S Famicom Tutorial
PostPosted: Sat Nov 04, 2017 11:25 am 
Yoshi
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WOW!!! :circles:

Someone donated 500 dollars at the last minute. :ohmy:

There's really strong interest having this game at EVO for next year.

Edit:
Same dude added another 500 dollars just a few minutes later. :circles:

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 Post subject: Re: Sailormoon S Famicom Tutorial
PostPosted: Wed Nov 08, 2017 1:31 am 
Lapis Lunaris
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Sadly, those were fake donations from some troll that thought it was hilarious. Took advantage of Losers and Grand Finals getting played on Bizhawk after we lost our TV due to the rental place on the CRTs absconding with the CRT we used, so I couldn't check Stream Alerts.

But we got a load of publicity from various avenues, including /r/Kappa who is apparently a strong supporter of this title. Definitely was still the best stream I've ever had and one of the most successful tournaments this game has had in the west.

Also going to start streaming this game weekly at our Toronto weekly tournaments. Make sure to follow if you're wanting to watch: http://twitch.tv/missingpersonsrk


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 Post subject: Re: Sailormoon S Famicom Tutorial
PostPosted: Wed Nov 08, 2017 1:35 am 
Lapis Lunaris
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Oh yeah, and Easy Mode inputs are banned in tournament, those are really the only bans. Even the Uranus infinite is legal...but then it can be hard to find the opening to do, and if you botch up one crouch input, it's gone.

It took me a bit to find the secret to doing it is to do crouch heavy punch, dash forward then move the stick to down back. If you do down forward then it often counts it as a fireball input due to the input being forward, down forward, down + punch. So the best solution is to avoid down forward altogether and do down back. Using that, I'm up to about 12 reps in training, 4 max in casuals.


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 Post subject: Re: Sailormoon S Famicom Tutorial
PostPosted: Sat Nov 11, 2017 8:15 pm 
Yoshi
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This is so cool. :cool:

Part 1


Part 2

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 Post subject: Re: Sailormoon S Famicom Tutorial
PostPosted: Thu Nov 16, 2017 7:55 am 
Yoshi
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 Post subject: Re: Sailormoon S Famicom Tutorial
PostPosted: Sun Nov 19, 2017 11:11 am 
Yoshi
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Wow. I haven't even finished the Stun City Tournament yet. 8)


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