I've been trying all the version of sailor moon x up to now and I have some comments that I wanna share with Poshpsylocke:
+ Sailor Mercury: since Mercury represents not only water but also the thought which is fast, so Mercury's move should be fast too. I was very satisfied with older version of Mercury but not the latest one (17/11/2009) because her "water spraying" is some kinda way to gain energy and somewhat a defense weapon is now made very slow. I agree that in older version when we were allowed to use endless light kick, light punch and ....., "water spraying" is somehow not fair. However, in the latest version, that ability is not allowed anymore, I think Poshpsylocke should regain the "fast water spraying" for Mercury. One more thing, i really don't understand why you created Mercury Aqua Rhapsody move for Mercury since it's rarely used and hard to use. Now in the latest version, you have integrated "Mercury Arrow" into "Mercury Spinning Cyclone", I think you should replace "Mercury Arrow" by a super version of "Mercury Aqua Rhapsody". I suggest it like that because in super version of Sailor Moon anime, super moves like Mars Flame Sniper, Jupiter Oak Evolution and Venus Love and Beauty Shock have been created as super moves in this game but Mercury Aqua Rhapsody. The last thing for Mercury is: in destructive move like "Mercury Aqua Mirage", she can still be attacked while the others like Moon, Mars, Neptune are untouchable in this move. It's not fair! the same thing happens to Pluto, Venus and Chibi Moon. You should either make them attackable or unattackable in this move!
+ Sailor Uranus: she can be said to suffer the most changes from you

! Uranus version have changed so much since the oldest version but I see that these changes are your confusion and considerations about Uranus power! She was very fast and powerful in this version but very slow and weak in another such as the latest one! Uranus is the warrior of the sky and wind. It's obviously she must be fast. She's the combination of men and women (in manga and anime, Uranus is a man but after trasformation, he becomes a woman). No doubt, she must be powerful by nature. So I think you now get what I mean! Please regain the speed and power for her like in the older version! In the latest version, without her "Air Bomb" I can hardly find any move to be useful and she now appears to be the weakest one in the sailor scout. The last thing, I know you're almost working in your own, but could you consider to make a destructive move for her like Moon, Mars, Mercury.... by the way, make a similar move for Jupiter too! Please!
+ Sailor Jupiter: wow, In the latest version, her most useful move: "Coconut Cyclone Kick" has been made less powerful! Have to admit that, in the older version, when you put her to be the first one in the story mode, it's rather hard to overcome her since she continuously attacks. Nevertheless, now the endless light move has been disabled, her "Thunder Dragon" has been slowed down and made less powerful, what could we do with the "narrow range and long delay version" of "Coconut Cyclone Kick" in the latest version? Don't tell me you think that Sailor Jupiter is the warrior of Protection and Determination and she just needs to be strong but not fast cause actually, her super move can't be said to be stronger than the other! Only one change in this version that I like about Jupiter is her "Jupiter Oak Evolution" has been strengthened which it should have been for a long time ago but has been degraded! Last thing! Please make a destructive move for Jupiter! Please!
+ Sailor Neptune: it's pretty perfect for her but there should be some adjustment! Her "Tidal Arrow Kick" uses up all her energy no matter how much she's got! A big question mark here? This move can take up to more than half the blood line if it attacks at the right place on the other hand can just do a little harm to the enemy if it aims inaccurately! So I suggest you make this move use one level of power and have the same power as the other moves! One thing you may not notice is: in her destructive move which takes up to 5 level of power, I can use this move with just one level of power! Maybe, there is a mistake in the programming! Oops, her "Submarine Violin Tide" attacks from below which is impossible to guard

! Could you adjust it!
+ Sailor Mars: "Burning Mandara" and "Mars Fire Phoenix" is impossible to guard! It's not fair! Mars is not so powerful as you made her! She shouldn't be placed near the end of the game cause she's neither Boss nor powerful! As if you like her most and make a priority for her! It's not fair!
+ Sailor Moon: "Moon Prism Power" is impossible to guard! Seems like it's not possible to guard an attack from below!

!
+ Other: Queen Beryl is not so strong as Emerald. Why is she the final Boss?
Those are my opinion about the latest version! I don't mean anything, just wanna help! Hope you make this game better and famous around the ones who love Sailor Moon! If there is anything more I will post later!
Thank you!