well, here is an idea for a roleplay, sorry if it sounds simple or silly, but it's action centered:
The sailors receive a notice that chibi usa lost her backpack when some kids played a prank on her and asks usagi and her friends to help her search, but when the girls reach out, they encounter that the docks at night are not precisely lonely. The docks are place for a reunion of bandits and criminals. So the objective is to enter the docks and find her back pack while fighting the bad guys in the place.
Yeah, it's a silly roleplay but it's meant to be action oriented n.n
here are some rules for the people that want something this silly from time to time:
Rule 1: This role is linear and is basically combat orientated, but you can make plenty of dialogs. A maximum of 4 sailors can play, but if someone is defeated, another player con choose another sailor or the same one and take the defeated player's place. (don't get surprised if you talk with a criminal and he hits you anyways if you are in combat)
Rule 2: The attacks can be physical or magical, the last ones consume MP. The physical are limited to three actions per post, and movements like jump and kick or run and attack count as 2 actions. But walk, take objects in the scenario, jump normally, turn to see an enemy or get close to one are free actions. The magical are limited to one action and, from that, the post will need to end. If you post something in an action scene but doesn't any physical or magical action, it's considered that you have ended your turn.
Rule 3:When an enemy attacks a sailor, this one needs to say something that makes clear that receive damage, like "ouch", if not, all the actions made of that sailor will be ignored. If an attack makes you fell to the floor, not only you have to make clear the damage received, but also you need to say that you stand up again, this counts as one action.
Rule 4: If there are 4 sailors, and one is defeated in combat, then another magical girl can join after the end of the combat. If all heroines are defeated, the role will not progress until someone joins or makes reapear a magical girl defeated. (if an enemy says something, doesn't count as progress)
Rule 5: The girls, outside combat, can talk to each other if the players want, remember to impersonate the sailor you selected and not the one that your partner is controlling, and the enemies only can talk if the narrator(AKA:the creator of the role) makes them do it.
Rule 6: Every combat starts with the "*ACTION*" word, everything below it is part of the action scene.
Rule 7: If an object does not exist in the scenario or you don't have one in the inventory, don't invent it or the post will be ignored.
Rule 8:turns are randomly drawed by me, but that order will continue through the whole combat.
Rule 9: every five levels, the character's level will be saved, this means that when is defeated and brought back, it will start on the level 5 or 10 instead of level 1. If a character reaches out a transformation, like super sailor moon, and where in level 18 for example, that level will be saved, until reaches level 20 for example.
Rule 10: A player can join or use a maximum of two sailors, if there is a free slot for the second sailor. (there are 4 slots)
If there are 2 players and both of them want two different sailors, it can happen, since the 4 slots will be occupied. But if one player has 2 sailors, and there is one with a single senshi, the next one cannot join with two sailors, since there is only one slot available. (If more players come here wanting to join, i will probably modify this rule, but for now it's law)
Well, that's all, here are the playable characters n.n:
Sailor Moon: Remus Tsukino
Sailor Mercury: Princess Venus
Sailor Jupiter: Princess Venus
Sailor Venus: Moonlight Star
Sailor Chibi Moon:
4 slots occupied! you have to wait until one of the players fall
When at least 2 characters are registered i will create initial post. n.n
Last edited by Arcane on Wed Jun 22, 2016 6:46 pm, edited 5 times in total.